Nice, but major bug issues
As has been said already, you can win after just two minigames, and the GBA minigame is really wonky. My guess is that you have it prevent you from moving into a wall by simply cancelling the movement if there's a collision, when instead you should be moving the red block so they're just touching the wall (it's pretty easy to calculate, especially when all the blocks are the same width like this). With the falling object minigame, the hit area was big and took the fun out of it. If you're using hitTest just use a nested 'hit' movieclip, or if you're using custom collision detection, use a smaller rectangle.
Still it's got a nice feel to it, and it was clearly made with clockday love, so I voted with clockday love.
u stoel my flash...
I'm terribly sorry, sir
I don't like maze games at all
But it's clockday so I 5'd anyway
This is the most accurate rendering of B in the videogame format I have ever seen!
Jeez man you have time to make a flash but no time to save the clock crew that's pretty weak >:-0
hey man I do what I want because I'm a rebel.
You should really use a preloader
(And make something other than a soundboard)
Well like it says in the description I'm retarded when it comes to preloaders because it will load then constantly repeat. The only reason why i'm making a bunch of sound boards is because my draw skills are horrible.
This is probably one of the better dressup games out there. The only ones I can stand are jokes or made for a special event (like this one is). Happy birthday to BlueHippoClock.
Who the fuck is bluehippoclock?
Good beginner's tutorial
You did a good job of describing perspective in a simple way, but you also left out a lot of important details. It would have been nice to see some mention of multiple vanishing points, foreshortening, or zero-point perspective. It would have also been nice if you changed the part where it said "right click and zoom in" so the viewer didnt need to, either by cropping the images or with actionscript.
Great work, but not perfect
The only thing that bothered me about this is that you can't kill enemies while their "appearing" animation is playing, so it's like you're penalized for being a quick shot. Other than that it was ace. Keep up the good work.
I beat level 100
I don't want to ruin the ending for everyone else, but it was a great one. It's almost as good as the soundtrack. I didn't even see it coming.
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