Yes
An absolute masterpiece. The one single thing that isn't perfect is that the yellow bird thingy in the beginning (Excuse my not knowing its name) looks a tiny bit off. Not the entire beginning sequence, I mean when it's still in Bitey's dream (please tell me I didn't use the wrong name, I'm not very good at this, am I?). It's funny how a lot people think "That guy could get a job at a major animation studio with the stuff he's doing", when you've already been working at Disney for 11 years (The cool people section, if I'm correct, not the section that focuses on producing the thinnest plotlines ever and movies that entertain no-one and have no purpose except to sell merchandise to 8-year olds. Although I guess that doesn't really matter for you though, because if what Stamper said is true, you work in Effects, so whether the people in charge of making good characters and plots can do their job is irrelevant. Seriously dude, tell your manager that your animation and storytelling abilities dictate that you should be promoted to demigod. May I have a pet prowlie? Pleeeaaassseee?
If you were wondering, yes I used every aspect I could think of to boost the violence and interactivity ratings. " It has at least five clickable buttons, and they look pretty. That's a six right there. The uellow bird thingy was bombarding the tree with ballistic fecal matter. That is freaking seige, As we all know, the animation is VERY graohic, so that means that violence gets 10.
I agree that the scripted V-cam is great. I'm using it in the intro for my upcoming game, Claw of the Golden Tiger, which is to be the first in a long saga of stories and animations.
Furthermore, I am aware that many of you reading this may be like, NO WAI, you always say you're gonna do it and then you don't!
Well, at this point, its in a state where I could release it, but I'm waiting because I plan on adding better graphics to the animations, more levels, many, many more secrets and extras, several levels of difficulty, lots of different obstacles, such as traps. If you want proof, PM me.
Mr. Adam Phillips person sir, I'm sorry if the review didn't focus entirely on the animation. The fact is, It is so perfect that I can barely make any comments except, Do you want a free lolipop? Also, where I was drifting off-topic it was actually kind of still on topic. In addition, it seems that I am trying to make a really, really long review, so I'm going to add some more comments. You are a spectacular storyteller; I can see why Disney hired you. Your website was very clean, yet casual and very informative, not to mention entertaining. When I read about how you plan to put hidden content in future stuff that you have to unlock by different methods, such as translating a sequence of colors from from Sanus (or whatever you call the Yu-Yu language) to english, It made me happy. It really adds a whole new layer of depth. In a way, it reminds me a little bit of myself. With my new game thats coming out, I realized that the storyline/plotline of the character's adventure wasn't too long and an experienced player could beat it quickly. I then started adding in bits of stuff. Jell-o puddin pops here, secret levels there, a healing aura up there, little stuff. I have found that it really makes stuff a lot more interesting. I didn't know that your animations could get any more interesting. It amazes me how realistic your characters look with only a few colors used in them ( for the most part). You should remember that you are a major, major inspiration to aspiring animators/game devs like myself. People have said: Aspire to Inspire before you Expire. I don't know if it was a goal or not, but you are a definite inspiration. I'd say you completed that goal unless you are composed partially or primarily of sour milk. In that case, you still inspire. Please keep up the good work, You are argueably the greatest animator of all time.